Husky

I made this model for a training simulator while working for the Department of National Defence. I was required to take an existing model created for an outdated engine and re-model/ re-texture it to match the standards of the current project. I took the model that was given to me and made heavy revisions to bring it up to the quality that was needed. The modelling was done in 3ds Max and I textured it using nDo2 and dDo. This model ended up being used in the Unity engine.

Wireframe

Textures